In Dying Light, players assume the role of Kyle Crane a GRE operative dropped into the fictional city of Harran just two months after the city was overrun by a virus that brings the dead back to life. Unfortunately, it doesn't take long to realize that most of the content in Dying Light still lacks any real depth and that Techland's latest open-world adventure joins a long list of projects that probably could've been great with a bit more time in the oven.ĭying Light is hardly a disappointment, especially for those who enjoy games like Dead Island or State of Decay, but I can't be the only who realizes that the game could have been so much more. The city of Harran looks good both up-close and when viewed from a distance and former vacation destinations (with oppressive governments) prove that they're still the best possible setting for tales from the zompocalypse. A handful of mission offer the sort of rich story-telling I was hoping to find throughout the Dying Light experience but this is zombie-filled sandbox before anything else.ĭying Light continues to raise the bar for current-gen graphics, a fact that's particularly noteworthy in the wake of high-profile, end-of-year releases like Call of Duty: Advanced Warfare or Far Cry 4. In general, it far surpassed the limited expectations of myself and the rest of the International Digital Times staff members who’d been keeping an eye on Dying Light pre-launch.īut it’s probably not going to change your mind about the sub-genre, and anyone looking for rich story-telling or deep first-person combat may want to steer clear of Dying Light for its first few weeks on the market. Dying Light is an admirable attempt at bringing the zombie-survival genre into the current generation of gaming.
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